"Swing Box" is a 2 vs 2 team game with two timed phases. In the first phase, players have to bring speakers to their base and defend them drom their opponents. In the second, teams have to rearrange the speakers to make them take as less place as possible. The game takes place in 5 rounds of 2 phases.
I was in charge of the Game Design and Game Programming
Platforms : PC
Software and tools : Unity, FMOD, Reaper, GitHub, Photoshop, Illustrator
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 Game Design : 
• 3Cs design (Camera, Character, Controller)
• Scoring system conception
• Mechanics conception
• Game phases conception
• Metrics balancing (speed/jump height, speakers shape, throw force)
 Programming :
• Character integration
• Create random speaker shape generator
• Game phases integration
• Sprites/animations integration
• Sound integration

Game space while in phase 1

Speakers related mechanics

Grab

If a player is touching a speaker and presses the X button, they will carry it and can move freely with it.

Put

If a player is carrying a speaker and presses the X button, they will drop the speaker below them.

Rotation

If a player is carrying a speaker and presses the triggers (LB/RB), the speaker rotate.

Throw

If a player is carrying a speaker and presses the X button while mooving, the speaker will be propelled forward.

Team
Bertrand Fimbou
Gabriel Boyard
Alexandre De Abreu
Matthieu Marnet
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