This level was created as part of a school exercise. We had to create a room in the game Portal 2 with the following constraints:
• In group of three
• Using one main ingredient
• 3 different levels with increasing difficulty
• Using the game's basic editor
Platforms : PC
Software and tools : Portal 2, Paint
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Production :
To begin, we each took turns experimenting with the editor, playing around with the different available ingredients. Next, we brainstormed to decide which ingredient interested us the most and how to create different difficulty levels with it.
We decided to use the laser because it seemed easy and fun to use. Then we started listing its different possible uses, sorting them by difficulty level. We then divided the work by difficulty level, and I was assigned the medium level.
On the left: a breakdown of how the laser can be used.
On the right: a list of difficulty requirements for each level.
Medium Level
For this level, I intended to play with both the verticality of the map and the lasers.
So, I started by creating two lasers, one horizontal and the other vertical, and two platforms, one accessible via a portal, the other with a mechanism activated by a laser. I then created the level around these elements so that the player follows an understandable and fluid path.
Team :
Matthieu Marnet
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